Humanoid

Humanoid Robot Training Data, From Teleop to Whole Body

Humanoid hardware is shipping faster than the data to train it. We run the teleoperation, egocentric capture, and retargeting programs that give your robot demonstrations worth learning from.

Real-robot teleop with VR and 3D mouse, head- and wrist-mounted human capture with motion tracking, and evaluation suites for humanoid policies.

Humanoids: what makes the data hard Whole-body DoFHand dexterityBalanceRetargetingTask breadthHuman spaces Illustrative data-difficulty profile, scale 1 to 5

What is humanoid robot data collection?

Humanoid robot data collection is the capture of demonstrations that train humanoids to move, balance, and use their hands in human spaces. It combines teleoperation on the real robot, egocentric human video with motion capture, and retargeted whole-body motion, packaged as training data for VLA models, imitation learning, and evaluation. Hands, balance, and whole-body coordination are the hard parts.

Money is pouring into the category. Goldman Sachs Research projected the humanoid market could reach $38 billion by 2035, with 1.4 million units shipped, and later reporting says the bank has since raised that forecast substantially.

What that means for builders: hardware is arriving faster than the data to train it. A humanoid with 40-plus degrees of freedom needs demonstrations far richer than a single arm on a table, and most teams can't record them fast enough on their own.

Four ways to get humanoid training data

No single source is enough. Most programs we see blend two or three, weighted by how close the team is to deployment.

SourceScalesFidelity to your robotBest used for
Teleoperation on the real robotVR, 3D mouse, leader arms, exoskeletonsMedium, bounded by robots and operatorsHighest: native action spaceFine-tuning and deployment tasks
Egocentric human capturehead and wrist cameras with motion captureHighNeeds retargeting to the robot bodyPretraining, task breadth, rare tasks
Motion capture retargetingMediumGood for whole-body motion, weaker for contactLocomotion and gesture priors
SimulationVery highDepends on sim assets and physicsBalance, falls, dangerous cases

We run the first two directly (see teleoperation and multimodal capture) and build the physics-valid sim assets that make the fourth trustworthy.

The Embodiment Budget: spending demonstrations where the robot is weakest

Gamasome framework

A humanoid has more ways to fail than any other robot. You can't demonstrate everything, so the question is where to spend each hour of operator time. The Embodiment Budget splits a program across five areas and reviews the split after every training run.

A demo recorded with the base locked teaches an arm, not a humanoid.

  • Which joints are demonstrated

    Decide per task which degrees of freedom the operator controls and which are scripted or stabilized, and record that choice in the metadata.

  • Hand fidelity

    Finger-level teleop and retargeting quality are checked on every session, because retargeting errors show up later as physically impossible grasps.

  • Balance and whole-body coordination

    Tasks that shift the center of mass (reaching low, carrying, pushing) are recorded with the base active, not locked.

  • Operator diversity

    Operators of different heights and reach, so retargeted motion doesn't bake one body's habits into the robot.

  • Recovery and near-falls

    Stumbles, slips, and regrasps are captured and tagged, safely, because deployment will include them.

TeleopMultimodalLiDARPoint cloudEdge caseAerialUpper-body manipulationDexterous hand tasksLoco-manipulationEgocentric pretrainingEvaluation suitesprimarysupporting
Humanoid data needs mapped to our collection services.

Proof from a real humanoid program

Feather Robotics with NeuralPilot: humanoid teleop and data operations

Situation
A humanoid team needed demonstration data on its real robot before autonomy was mature enough to generate its own.
Problem
Without a stable teleop path, every recording session became a custom engineering task, and model iteration waited on data.
Solution
Gamasome stood up teleoperation on the physical robot with two input modes, a 3D mouse and VR, inside a reusable human-in-the-loop workflow.
Outcome
Teleop and data collection run on the real robot, and the data has already been used to post-train SmolVLA and π0.5 models.

For a humanoid ML lead, the practical shift is from "when will we have data" to "which skill do we record next." We pair that with egocentric capture experience from our Droyd program, where head- and gripper-mounted cameras with motion tracking run against a 98% tracking-continuity bar.

Common mistakes in humanoid data programs

Locking the base for convenience

Upper-body demos with the legs frozen are easier to record and teach almost nothing about balance.

One operator's body

Retargeting from a single operator bakes in their reach and posture. Rotate operators and tag them.

No falls, no recoveries

A dataset with only clean successes produces a robot that doesn't know how to recover.

Human video without retargeting checks

Egocentric data is valuable only if hand and body poses map onto your robot. We validate that on a sample before scaling.

When it's time to test, our validation and testing team builds evaluation suites from held-out tasks and edge cases.

Humanoid robot data FAQs

What is humanoid robot data collection?

It's the capture of demonstrations that teach humanoids to move, balance, and manipulate objects, combining teleoperation on the real robot, egocentric human video with motion tracking, retargeted motion, and simulation.

How do you teleoperate a humanoid for data collection?

We use VR, 3D mouse, leader-arm, and exoskeleton-style interfaces depending on the task, recording the robot's own joint states, cameras, and actions. On the Feather program we run both 3D mouse and VR input on the real robot.

Is human video useful for training humanoids?

Yes, for pretraining and task breadth, if hand and body poses can be mapped onto your robot. We validate retargeting on a sample before scaling egocentric capture.

Which models has your humanoid data trained?

Data from our Feather Robotics program has been used to post-train SmolVLA and π0.5 models.

How do you capture whole-body and balance data safely?

Tasks that shift the robot's center of mass are recorded with the base active, under safety gantries or spotters, with stumbles and recoveries tagged for training and evaluation.

Can you build evaluation suites for humanoid policies?

Yes. We hold out tasks, scenes, and edge cases from training and turn them into repeatable evaluation suites through our validation and testing service.

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